Chess AI
A deep dive into a chess AI I made for a personal project. See if you can beat the playable demo!
Check out my chess AI, or look at the code.
Try some of my games at my itch.io page.
I’ve always been a creator, starting with paper craft and cardboard. I eventually discovered programming and ignited a 7-year journey in computer science.
I’m driven by a passion for learning, consistently honing my skills over 7 years with a focus on C, C++, and C#, and delivering projects in Unity and Unreal.
Built a real-time lighting engine and a sophisticated chess AI, pushing my technical limits.
I’m dedicated to delivering high-quality work across personal projects and critical assignments.
I thrive in team environments, collaborating with peers to develop effective solutions.
A deep dive into a chess AI I made for a personal project. See if you can beat the playable demo!
Refraction is a short game about solving laser puzzles with mirrors. My main job on the project was to make the real-time lighting engine complete with shadow casting and normal maps.
AntiViral is a small game about guiding a computer virus into the trash bin. I implemented the BOIDS flocking algorithm and helped write the custom game engine.
Drag n' Bag is a fast-paced game about bagging groceries for increasingly impatient customers. For this project I made the core gameplay systems and designed/implemented the UI/UX.