Tyler Dean

Programmer and Tech Artist

Check out my chess AI, or look at the code.

Custom C++ Lighting Engine
Shader Development Highlights
Try some of my games at my itch.io page.

About Me

I’ve always been a creator, starting with paper craft and cardboard. I eventually discovered programming and ignited a 7-year journey in computer science.

Skills and Abilities

  • C / C++ / C#
  • Multithreading
  • Optimization
  • Unity, Unreal, Custom Engines
  • Source Control (Git / SVN / Perforce)
  • Team Work / Team Building

What Drives Me

Constantly Learning

I’m driven by a passion for learning, consistently honing my skills over 7 years with a focus on C, C++, and C#, and delivering projects in Unity and Unreal.

Key Projects

Built a real-time lighting engine and a sophisticated chess AI, pushing my technical limits.

Committed to Quality

I’m dedicated to delivering high-quality work across personal projects and critical assignments.

Team Player

I thrive in team environments, collaborating with peers to develop effective solutions.

Chess AI

A deep dive into a chess AI I made for a personal project. See if you can beat the playable demo!

Refraction

Refraction is a short game about solving laser puzzles with mirrors. My main job on the project was to make the real-time lighting engine complete with shadow casting and normal maps.

Antiviral

AntiViral is a small game about guiding a computer virus into the trash bin. I implemented the BOIDS flocking algorithm and helped write the custom game engine.

Drag N' Bag

Drag n' Bag is a fast-paced game about bagging groceries for increasingly impatient customers. For this project I made the core gameplay systems and designed/implemented the UI/UX.

Get in touch

Have any questions? Send me an email!