Tech Art Showcase
A collection of my best shaders and VFX.
Planet Generator
A work in progress render of a planet generator made and rendered entirely in Houdini. Using a mixture of VEX code, shaders, and geometry nodes.
Spaceship Effects
All of these shaders were written using the unity shader graph, visual effect graph, and particle system. The GIF on the left shows some of these shaders being used inside a small Asteroids like game.
These shaders turned out great. Especially with how well they merge together in the final product, helping to form a cohesive gameplay experience.

Note: Due to GIF compression being lossy, all the GIFs have some artifacting that is not present when the shader is used in game.
Nebula Shader
While one may assume its just a png, this nebula is actually generated procedurally by a shader. It also has the added effect where the brighter the pixel the closer to the camera it gets. This gives the nebula some slight parallax when moving making it look much more interesting.

Card Effects
These shaders were written for the cards in a rouge-like chess game I worked on in a 18 person team.



Model Effects
These shaders were written for the same rouge-like chess game as the cards. They are used when summoning, highlighting, and enchanting chess pieces.


