Tech Art Showcase

A collection of my best shaders and VFX.

Planet Generator

A work in progress render of a planet generator made and rendered entirely in Houdini. Using a mixture of VEX code, shaders, and geometry nodes.



Spaceship Effects

All of these shaders were written using the unity shader graph, visual effect graph, and particle system. The GIF on the left shows some of these shaders being used inside a small Asteroids like game.

These shaders turned out great. Especially with how well they merge together in the final product, helping to form a cohesive gameplay experience.

Note: Due to GIF compression being lossy, all the GIFs have some artifacting that is not present when the shader is used in game.



Nebula Shader

While one may assume its just a png, this nebula is actually generated procedurally by a shader. It also has the added effect where the brighter the pixel the closer to the camera it gets. This gives the nebula some slight parallax when moving making it look much more interesting.
If you look closely near the middle, you may see a supernova!
A showcase of the vertex height being varied by brightness.


Card Effects

These shaders were written for the cards in a rouge-like chess game I worked on in a 18 person team.

A subtle holographic emblem effect.
A burning card effect.
A holographic card styled after real trading cards.

Model Effects

These shaders were written for the same rouge-like chess game as the cards. They are used when summoning, highlighting, and enchanting chess pieces.

An inverted hull outline with noise applied to the color and vertex offsets.
A dissolve effect with controllable height.
A rainbow shimmer that fades in at the edges.